Project H.E.A.R.T.

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Project H.E.A.R.T., intro sequence for virtual reality experience in Oculus Rift platform, stereo sound, 2017

 

 

Project H.E.A.R.T. (Holographic, Empathy, Attack, Robotics Team) is a virtual reality project made in collaboration with Canadian artist Erin Gee and commissioned by Trinity Square Video as part of Worldbuilding. Curated by John G. Hampton and Maiko Tanaka, Worldbuilding is a group exhibition of virtual reality projects in which selected artists were invited to respond to the philosophical, ethical, and physical conditions of ‘the virtual’ by creating new work using VR technology.

Project H.E.A.R.T., is a twist on the archetypical first person shooter war game, where the player controls a cheerleading holographic pop star that is controlled by the player’s emotions. The aim: to boost the morale of her military allies. Success is measured by the player’s ability to communicate positive emotional states via a specially designed bio-feedback device. The reward: to fight another day. Inspired by Donna Haraway’s Cyborg Manifesto, this project reconfigures the virtual distance that military gaming and pop cultural fame is built on by re-entagling the body, technology, and political agency. This project is funded by the Canada Council for the Arts, supported by the centre for Technoculture Art and Games (TAG), with equipment provided by AMD.


 

 

click images below for high-res stills of gameplay