the Fold: a Labyrinth

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"the Fold: a labyrinth", virtual reality installation for Oculus Rift & HTC Vive, stereo sound, 2019

 

"The Fold: a Labyrinth" is an interactive virtual reality installation involving rooms with doors containing a concept folding into other rooms with doors. Each room contains an idea inspired by structuralist & surrealist literature, mathematics, the readymade virtual object, and more.

This project is a recombinatory experience where no one playthrough is exactly the same. Some rooms involve interaction where others don't. Some rooms are puzzle experiences where others are more experiential. All rooms follow a similar visual monochromatic motif. To date, the project involves five rooms: the Doors, the Fold, the Grid, the Meridies, and the Cave. Subsequent rooms will be released as this project is a long-term ongoing series.

 


 

See below for details about each room:

the Doors is the starting scene containing a door for each cardinal direction. After the first walkthrough a subsequent room is randomly assigned to a door.

 

 

the Fold is a room whose contents refer to the diagrams created in Bernard Cache's book 'Earth Moves'. Cache alludes to the idea of the fold and is a significant aspect to the embodiment of the virtual space as a navigable meandering path.

 

 

the Grid is a room whose contents refer to elements within the book 'Godel, Escher, Bach' by Douglas Hofsteader. In it the idea of recursion is associated with various elements including Spanish Baroque architecture. Virtual readymade objects are also a significant aspect to this room.

 

 

the Cave is a room whose contents refer to the allegory of the cave by Plato. Elements found in the Grid cast shadows within the cave conceptually linking Plato's allegory to the idea of the virtual readymade.

 

 

the Meridies is a room whose contents refer to the late 15th century diagram found in Edward Tufte's book 'The Visual Display of Information'. Here contents of Petrus Apianus' 1546 edition of 'Cosmographia' is spatialized as a mise en abyme exploiting the potential of the VR medium to display information in the Z-axis.