"the Fold" still from virtual reality installation for Oculus Rift & HTC Vive, stereo sound, ongoing


"the Fold" is a non-linear interactive film and virtual reality-based art game involving rooms with doors containing a concept folding into other rooms with doors. Inspired by Jorge Luis Borges' short story The Garden of Forking Paths, each room consists of an idea inspired by structuralist & surrealist literature, mathematics, the readymade virtual object, and more.

This project is a virtual 'escape the room' concept where some rooms are puzzle experiences and others are more experiential. All rooms follow a similar visual monochromatic motif. To date, the project involves five rooms: the Doors, the Fold, the Grid, the Meridies, and the Cave. Subsequent rooms will be released as this project is a long-term episodic series.



See below for details about each room:

the Doors is the starting scene containing a door for each cardinal direction. A player can choose any of the four doors to start the experience.



the Fold is a room whose contents refer to the diagrams created in Bernard Cache's book 'Earth Moves'. Cache alludes to the idea of the fold and is a significant aspect to the embodiment of the virtual space as a navigable meandering path. The player starts with an initial third person virtual readymade protagonist. If the player falls off the path, the player starts over with a new protagonist. There are six protagonists which cycle through each instance including: the bottle rack, the bicycle wheel, the Utah teapot, the pawn, the urinal, and the pipe.



the Grid is a room whose contents refer to elements within the book 'Godel, Escher, Bach' by Douglas Hofsteader. In it the idea of recursion is associated with various elements including Spanish Baroque architecture. Virtual readymade objects are also a significant aspect to this room.



the Cave is a room whose contents refer to the allegory of the cave by Plato. Elements found in the Grid cast shadows within the cave conceptually linking Plato's allegory to the idea of the virtual readymade object.



the Meridies is a room whose contents refer to the late 15th century diagram found in Edward Tufte's book 'The Visual Display of Information'. Here contents of Petrus Apianus' 1546 edition of 'Cosmographia' is spatialized as a mise en abyme exploiting the potential of the VR medium to display information in the Z-axis with a heightened sense of presence.