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"the Fold: episode II" still from VR experience for Oculus Rift & HTC Vive |
"the Fold: episode II" is a virtual reality-based art game involving synthetic agents driven by machine learning. Each level of the experience involves agents of differing complexity. These agents are non-playable characters (NPCs) and are comprised of historical elements found from either Eurocentric or Sinocentric history and philosophy. The game itself is essentially an 'escape the room' experience, some rooms involve puzzles while others are more spatially challenging. Inspired by Yuk Hui's book, The Question Concerning Technology in China: An Essay in Cosmotechnics, this VR-based 'escape the room' project highlights the similarities and differences of technics as it relates to Western (episode I) and Eastern (episode II) philosophy including structuralist & surrealist literature, sentient bodies, metaphysics, mathematics, the virtual object, Buddhism, Zen principles, Qi (氣), and problematizes the affirmation of technics, its outputs and technologies as anthropologically universal within the frame of VR, AI, 3D animation, and video games. |
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episode I | episode II |
the Doors | the Great Buddha |
the Fold | the Rock Garden (T-shape) |
the Grid | the Pocket Mazes |
the Meridies | the Infinite Rock Garden |
the Cave | the Shrine of Ascension |
the Temple of Balancers | |
liminal spaces | pinnacle encounters |
Agent άλφα | Neolibus: late-capitalist monster |
Agent Qi/氣 | Zhuangzi Butterflies |
"It is almost impossible to deny that technics can be understood as the extension of the body or the extension of memory. Yet they may not be percieved or reflected upon in the same way in different cultures." - Yuk Hui |
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Earth 地 (지,ち): collectiveness, stability, physicality, and gravity Water 水 (수, すい): the fluid, flowing and the formless things in the world Fire 火 (화,か): the energetic, forceful, moving things in the world Wind 風 (풍,ふう): things that grow, expand, and enjoy freedom of movement Void 空 (공,くう): those things beyond and within our everyday comprehension See below for details about each room: |
the Rock Garden (T-Shape) involves a rock garden populated by artificial intelligent agents competing to get through the door to the next level. Each agent has been trained using machine learning in order to find the door. After 1.5 million training steps, they have learned to climb on top of each other to achieve this goal. If you make a mistake by falling off the platform, you start over in a random new position. At each iteration the wall is high, low or nonexistent. Sometimes the AI gets confused and they make mistakes just like any sentient being. The rock garden provides a context to induce meditation on simulation, sentience, artifice and immateriality.
the Pocket Mazes involves various mazes of varying complexity inspired by pocket puzzles. The VR player has to solve all of them in order to advance to the next level.
the Infinite Rock Garden involves infinitely spawning AI agents named 'Marcgritte', whose pronouns are they/them (a concatenation of Marcel Duchamp and Rene Margritte), have been tasked to catch the VR player as they explore an artificial rock garden. The VR player can navigate outside the bounds of the rock garden, but spawns back on the platform if they fall underneath the garden's lower environment. These quadruped artificial agents are comprised of elements from a previous level. The Marcgrittes can adaptively respond to obstacles and changes in its environment using a non-deterministic algorithm which is based upon a neural model formulated by reinforcement learning.
the Liminal Space (Agent Qi/氣): Innocence, Agony, Ecstacy, is a room where Agent Qi attempts to caress the synthetic representation of infinity with its digital body. Through machine learning, Agent Qi has been imbued with some level of sentience by the training of a neural model. This digital "Qi/氣" drives the performance of Agent Qi where the more times Qi caresses the higher their reward. The video above switches between training, real-time, and virtual reality based footage. An exit is provided to the VR player towards the end of a single stanza of the Buddhist mantra in order to get to the next room.
Temple of Balancers involves AI agents who have learned to balance a golden orb using their hands. Each pair of hands represent a mudra for emotional wellness including: concentration, energy, stability, acceptance (in order from front to back).
the Shrine of Ascension, involves infinitely spawning Agent 氣, Agent άλφα, and Agent Marcgrittes trained to climb a flight of stairs to pass the door to advance to the next level. A planetary sphere containing an ancient star chart aides their journey as they navigate to a higher plane.
Pinnacle Encounter (Neolibus), a manifestation of a threatening entity based upon the all seeing eye with many hands that attempts to throw the player out of an arena similar to that of a dohyo sumo ring.
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