| Critical Reviews, Publications & Catalogs | 
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| Encyclopedia of New Media Art, by Rachel Clarke, Bloomsbury Academic (forthcoming) | 
| Performative 3D Agents Leveraging Reinforcement Learning in 'the Fold', Proceedings of 29th International Symposium on Electronic Art (ISEA): Everywhen, Brisbane, Australia, 2024 | 
| Stories from the Circle: Augmented Reality as Boundary Infrastructure for Decolonizing the Site of Monuments, Proceedings of 17th Biennial Symposium on Arts & Technology, 2022 | 
| Project HEART, Slanted Magazine, Spring/Summer Issue 37: Artificial Intelligence, 2021 | 
| Playing with Emotions: Biosignal-based Control in Virtual Reality Game 'Project H.E.A.R.T.', Proceedings of 26th International Symposium on Electronic Art (ISEA): On Sentience, Montreal, QC, 2020 | 
| Reflections on Montreal's Elektra Festival, Ger Zielinski, NECSUS, 2019 | 
| Elektra Celebrates Art at the Intersection of Humanity & Technology, Nora Rosenthal, Cult MTL, 2019 | 
| Using Virtual Reality to Study Human Foraging Behavior, 60th Psychonomic Society, Montreal, QC Canada, 2019 | 
| Future Perfect, 16th Biennial Symposium on Arts & Technology, Ammerman Center, 2018 | 
| VR and the Failure of Self-Help Technology by Tatum Dooley, Canadian Art, 2017 | 
| Reach Out and Touch this Virtual Reality Art Installation, Smithsonian Magazine, 2017 | 
| Empty Vessels || Vulnerable Bodies, The Wrong Biennale, Doreen Rios, ARTHOUSENT Gallery, 2017 | 
| New Romantics, interview by Nicolas O'Brien, Metaverse Creativity, 2014 | 
| Changing What Video Art Can Be, by Bryne McLaughlin, Canadian Art Review, 2014 |